
Note that Shadowheart will have Disadvantage on her Stealth rolls if she uses Scale Mail Armour or Githyanki Half Plate, so consider sticking to the Chain Shirt if you plan to use this on her specifically. This also requires Concentration, so you cannot use Pass without Trace at the same time. This Spell is great for tanking, since it makes you really hard to hit.īlessing of the Trickster allows you to give a party member Advantage on Stealth checks until they rest, which can help you sneak up on enemies, or to slip past them.

This gives you a total of +9 Armour Class, which is an insane amount, but an illusion vanishes each time you avoid an attack. Mirror Image increases your Armour Class by +3 for each of the three illusions cast around you. This condition requires Concentration, which means you can’t cast other spells with Concentration without overwriting it, but it can be useful for setting up Sneak Attacks and ambushes, or sneaking by difficult areas like the Minotaurs. Pass without Trace allows your whole party to gain a significant increase to their Stealth checks, as long as they remain somewhat close to Shadowheart. This can come in handy if you know the person you are about to speak with likes or dislikes certain Races or genders more or less. the target, allowing you to more easily pass dialogue checks if you can cast it on the target before speaking with them.ĭisguise Self allows you to change your race to any of the Races found during Character Creation, including the option to change your gender. She also gains the Actions: Blessing of the Trickster, and Invoke Duplicity.Ĭharm Person allows you to prevent a target from being hostile towards you, and you also gain Advantage on Charisma checks vs. Shadowheart is a Trickery Domain Cleric, which means she can cast all Cleric Spells, and she gains the following Domain Spells during Early Access: Charm Person, Disguise Self, Pass without Trace, and Mirror Image. This makes her mediocre at best with just about any Skills she uses in Early Access, unless you take the Skilled Feat at Level 4 instead of Ability Improvement. Additionally, she has rather good Charisma at 14, but no Proficiency with Persuasion, Intimidation or Deception, which is a waste. She has -1 and +0 Ability Modifiers to these Skills, making them nearly useless to her, since other characters will have Proficiency in these Skills, while having much better Ability Modifiers. Shadowheart is Proficient in Sleight of Hand, Stealth, Religion and Insight. If Early Access didn’t cap out at Level 4, it would be worth considering the Heavily Armoured Feat, since your Dexterity Modifier is not added when wearing Heavy Armour.

Adding 2 points to Wisdom is also an option to improve her Spellcasting, but I feel is less effective in general than the +1 DEX & +1 CON.

Luckily this is possible almost all the time, but you should get into a habit of doing so if you are using her.Īt Level 4 you can add 1 point to Dexterity to remove the AC penalty, as well as add a point to Constitution to gain that extra HP and +1 on Constitution Saves. This relegates her to mostly Spellcasting, which means you need to Long Rest usually after each encounter to keep her Spells replenished. And her Strength is ok, meaning she misses with a modest amount of melee attacks. Her Constitution is 1 point away from extra HP, and +1 to Constitution Saving Throws (which helps with maintaining Concentration). Her -1 Dexterity Modifier lowers her Armour Class by 1 point. Shadowheart has arguably the worst Ability Point spread of all the Companions in Early Access. Abilities: STR 14, DEX 9, CON 13, INT 10, WIS 16, CHA 14.
